🔄 Model
🎨 Material
📂 Select or Load Environment
🔍 Skybox Mip Preview
💡 Additional Lights
📸 Dynamic Range
Environment is HDR?
No
📈 Environment BRDF Lookup Table
⛅ Irradiance (Diffuse) Map
🔮 Specular Map - Total Mip Levels: 7
🔍 Preview IBL Assets
Save any of the generated Image-Based Lighting maps
Fine-tune the rendered image in the viewport. This does not affect the IBL maps.
🎨 HDR Tonemapping
Exposure is applied prior to tonemapping.
Note: Tonemapping is not available when the environment map is not HDR
🎥 Camera
Left Mouse
Orbit
Right Mouse
WASD Movement & Mouse Look
Double Click
Recenter
Wheel
Zoom
🌗 Color Mode
🧮 Details
Copyright © 2024 Chris Cascioli
IBL map generation based on Real Shading in Unreal Engine 4 by Brian Karis
Multiscattering compensation (overview and pre-integration changes) based on Filament by Google.
Powered by 2-3 graphics APIs in a trench coat (d3d11.js)
🎨 Materials
Materials from Polyhaven.com.
Material | Author(s) | License |
---|---|---|
Slab Tiles | Dario Barresi, Dimitrios Savva | CC0 |
Metal Plate | Rob Tuytel | CC0 |
Diagonal Parquet | Anonymous Bob, Jandre van Heerden | CC0 |
Stone Tiles | Christopher Melani | CC0 |
The following materials are from the original (pre-Adobe) Allegorithmic "Substance Share" site: Cobblestone, Bronze, Scratched Paint.
🌎 Environment Maps
Example environments from Polyhaven.com.
Environment | Author(s) | License |
---|---|---|
Pine Attic | Sergej Majboroda | CC0 |
Hilly Terrain 01 | Sergej Majboroda | CC0 |
Castle Zavelstein Cellar | Andreas Mischok | CC0 |
Small Studio 03 | Greg Zaal | CC0 |